Castle Master

Last modified on April 25th, 1998

Entrances to Catacombs
Notes and Hints
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Once you have started up the game press 'Shift', 'L' and the 'Right' mouse button about 25 times, until you hear a noise. Look forward and you'll see four colored boxes. Shoot them for infinite lives, all ten keys, the ending, rock travel. The key on the chapel roof can be difficutl to get hold of if you don't know how to get up there. All you have to do is stand on the drawbridge and close it. You will then be lifted up, making it easy to get hold of the prize.

When trying to collect the pentacles in the caverns, fall down one of the trap doors and kill the spirit. Collect the first pentacle, then go to the other caverns and collect the pentacles and kill the spirits. This will make the going easier if you fall into a cavern, since you're saved the hassle of tackling a spirit that catches you unawares.

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Entrances to Catacombs

  1. Well - crawl into well
  2. Hot baths - enter hot baths, empty entrance at bottom of pool
  3. Wizard's hut - under rug
  4. Under large rock - push rock after drinking strength potion
  5. Chapel - behind pulpit

These lead to catabomb caverns where pentacles are located. The final entrance is from the northwest tower.

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  1. Kitchen - on left of door as you enter.
  2. Igor's chamber - in chest.
  3. Vault Vestibule - on north wall.
  4. In stable - on horse, under it's chest.
  5. Hay barn - behind hay stack immediately to right of door.
  6. Well - at top of well shaft.
  7. Chapel roof - on chapel roof, get by standing on drawbridge and closing it.
  8. Shrine - on top of gold nugget. Get into shrine by activating the book on the far left of top shelf in library, then stand on chair revealed.
  9. Wizard's hut - on top of chair back, stand on table to reach.
  10. Pentacle vault - north wall. Get all Pentacles.

Prior sectionReturn to the Keys index entry


Level 1 Map
Level 2 Map
Level 3 Map
Level 4 Map
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Notes and Hints

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  1. Bell tower - Pull rope until pentacle appears directly under bell pull.
  2. Gatehouse - enter from left ledge, immediately on right of entrance.
  3. Dragon's hoard - on chest, get all treasure, pentacle appears, replacing lock.
  4. Junk room - crawl onto bottom shelf, go to the back, then stand up.
  5. Display room - enter from granary by climbing into chest then closing it.

The rest of the pentacles are in catacomb caverns.
Prior sectionReturn to the Pentacles index entry

  1. Strength potion - Inn, on table. Required to open pottery and move large rock.
  2. Rock travel - pottery, throw rock at door, and normally you'll be teleported.
  3. Recuperation - under barrier in display chamber.

Prior sectionReturn to the Potions index entry


1. I bid thee welcome stranger		 2. Be foot loose and fancy free
   To Castle Master's realm:		    To weave thine way without gloss.
   Thine own twinself in danger
   To fail or overwhelm

3. When my face is drained		 4. The place of the word of the lord
   I stare down open mouthed		    must be understood.

5. A needle in a sneezling stack	 6. A louse crawls faster
   Is silver within gold		    A mole crawls deeper
					    But a worm crawls very well

7. Enshrined above that which		 8. The pointed eye of Heaven
   Is the goal of alchemy		    Sees all once overlooked

9. To stand on high ceremony		10. Inside the blemish of the toes
   First leap off hinge and bracket	    Within the heart
					    Below the neck
					    Above the gut

11. What ails or ales			12. With all spirits unemployed
    one thing is clear			    Magister maybe then destroyed
    Spirits are not served here

13. Would a sore throat from Greece	14. The final guardian waits within
    Free an emperor from Rome		    Magister is his name
    When one is born every minute	    But thou shalt not proceed to win
					    Whilst spirits do remain

15. When feeling not sick		16. A well placed rock
    Look to liquid assets		    is all you need
					    To make the drawbridge
					    fall with speed
Prior sectionReturn to the Riddles/Messages/Clues index entry

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